The Organizing and Scientific Committee, the Jury, and the Selection

The Organizing Committee

The Organizing Committee of the Play4Change Award scrutinizes the proposals submitted, ensuring they adhere to the participation criteria, and identifies those applications that conform to the specified requirements.

The applications thus selected are anonymized, removing any identifying details (such as the names of designers or affiliated entities and associations), and then forwarded to the Scientific Committee. This committee assesses their alignment with the objectives of the award and then presents these vetted applications to the Jury.

Organizing Committee Composition:

  • Boncinelli Leonardo – University of Florence
  • Bisanti Matteo – University of Florence
  • Gjyzelaj Stela – GAME Science Research Center
  • Baioni Elisa – GAME Science Research Center


The Jury conducts a blind review of the applications, leading to the selection of the finalist projects. The award’s Jury comprises industry experts, including representatives from academia, various associations, the business world, and the educational sector.

Jury Members (2024 Edition):

  • Bremer Thomas (Jury President)

    Co-Founder & Professor di DE:HIVE Game Hub – HTW Berlin

  • Babini Glauco

    Ludo Labo

    President of Ludo Labo and a ludic historian, he has been collaborating with the Historical Institute of Modena since 2001. He is also one of the founders and organizers of the ‘Play – Festival del Gioco’ in Modena. Since 2015, he has been responsible for curating educational projects related to historical themes within the festival. In game design, he notably published in 2019 the first board game focused on the Italian Resistance, ‘Repubblica Ribelle,’ now in its second edition, developed in collaboration with the network of Historical Institutes. His contributions to playful public history are significant, having participated in several projects ranging from the urban game ‘Cronoricerca nel tempo’ (2015), the educational game ‘Memorie Coloniali’ (2022), to the role-playing game ‘Radio Victory’ (2023), and the recent ‘Livorno 1921, la rivoluzione a congresso.’ He is an active member of the Game Science Research Center and the Italian Association of Public History, under whose auspices he has organized three conferences on History and Gaming at the Play festivals in 2021, 2022, and 2023.

  • Bacaro Giovanni

    University of Trieste, Federludo

    my discovery of role-playing games originated with the Red Box edition of Dungeons & Dragons. Currently, my research focuses on investigating new RPG mechanics and identifying the evolutionary patterns that shape game similarities, variations, and innovations.

  • Bilancini Ennio

    IMT Lucca

    Ennio Bilancini is a full professor in game theory and behavioral economics. He serves as the Director of the GAME Science Research Center and coordinates the GAME Science Seasonal Schools. His work focuses on game science, prosocial behavior, sustainable practices, and social norms.

  • Boero “ilnan0” Fabio

    LUDO ERGO SUM TdG Imperia

    Fabio Boero is an educator and coordinator of socio-educational services in the province of Imperia. He trains educators and teachers in the use of games, writes projects for schools and institutions utilizing games for inclusion, team building, and the assessment of life and soft skills.

  • Cardinale Laura

    Il Salotto di Giano A.P.S

    Administrator of Jano Studio S.r.l. and Vice President of Il Salotto di Giano A.P.S., she is a medieval historian with a specialization in public history, a trainer for the Ministry of Education on the use of games in the classroom within the National Pact for Reading. She provides historical consulting in the world of gaming and manages dissemination projects that combine play with culture. A member of the AIPH, she is part of the Research Center on Play at the University of Genoa and the Game Science Research Center. She works in the gaming publishing industry as a Line Curator and author of Role-Playing Games.

  • Cecere Stefano

    GAME Science Research Center

    Stefano Cecere operates at the intersection of games, education, open-source technologies, and new humanism. He develops EdTech and Game-Based Learning initiatives at, Social Impact Games through, and playful education programs with A father of two and vice president of a community center, he is dedicated to playing his part in this vast collaborative endeavor.

  • Daniel aka Renberche

    University of Padua, Gioconauta, Tana dei Goblin, Meeple SRL

    He is a computer engineer specializing in cultural heritage and a board game enthusiast. His work involves developing recommender systems and gamification strategies for culture and cultural tourism, as well as game design for historical communication. He writes for Gioconauta, is part of the Goblin Magnifico award jury, a member of the GAME.SCI RE.CENTER, and a founding partner of Meeple SRL.

  • Franceschelli Giovanni

    Founder of Giovanni Franceschelli Creative Lab and its current versatile leader

    Giovanni Franceschelli con il suo team ha pubblicato decine di opere in vari campi artistici, dai giochi ai libri passando anche per la musica. Ha creato strumenti ludici di svariati tipi per la gestione del personale, per migliorare l’apprendimento e tanto altro. Infine ha insegnato diverse materie inerenti il Game Design presso la Scuola Internazionale di Comics di Firenze e fa parte del Game Science Research Center.

  • Giannotti Giammario

    Galileo Galilei Scientific High School

    Giannotti Giammario, a long-time enthusiast of board and role-playing games, founded Tana dei Goblin Pescara in 2011 to promote gaming culture. Since 2013, he has collaborated with A.P.S. Cronosfera and other associations in designing live gaming events. A Mathematics and Physics teacher, he has been involved in Playful Teaching since his university days, has led conferences and seminars on the subject, and has designed various educational games.

  • Giovinazzi Francesco

    La Gilda del Cassero

    An activist with the Cassero LGBTQIA+ Center in Bologna and a volunteer at Gilda, he spearheaded the development of the Pink Game Manifesto. With a deep passion for promoting gaming and game design, he played a key role in creating ‘Lobbies’, the first Italian card game centered on LGBTQIA+ themes, and has also collaborated with the informal research group ‘Donne, Dadi & Dati’.

  • Ienco Andrea

    National Research Council – Institute of Chemistry of Organometallic Compounds CNR-ICCOM

    Andrea Ienco is a chemist and researcher at CNR-ICCOM, focusing on atoms, molecules, and their transformations using crystallography and applied theoretical chemistry. In the “Language of Research” network, dedicated to dissemination, he uses games to illustrate chemistry’s role in sustainability, energy, and critical materials challenges. He also played a key role in creating the “Periodic Issue” volume of Comics&Science, focusing on the periodic table.

  • Ligabue Andrea

    Play – Games Festival, Unimore

    Andrea Ligabue is a gaming expert specializing in game-based learning for over 10 years. He is a contract professor at the University of Modena and Reggio Emilia, where he conducts a workshop on Playful Teaching and is the author of “Didattica Ludica: competenze in gioco” (Erickson, 2020). He has been the Artistic Director of the Play – Festival del Gioco since its inception in 2007, a member of the scientific committee of the Game Science Research Center, and the founder of the cooperative Ludo Labo, which focuses on playful education, gaming events, gamification, and game design.

  • Mattiassi Alan

    GAME Science Research Center

    Alan Mattiassi, PhD, is a psychologist, trainer, teacher, and researcher in the field of gaming. He employs games in academic and corporate settings to enhance learning, motivation, and thought and behavior dynamics. Mattiassi designs and conducts training on gaming at various levels, using Game-Based Learning and Gamification methods grounded in cognitive neuroscience. His approach to gaming is distinctly scientific. He uses existing games or designs custom games, focusing particularly on debriefing the gaming experience. He has authored scientific papers and chapters on game psychology and designed games for specific educational objectives in European, social, or corporate projects.

  • Mosca Ivan

    University of Turin

    Ivan Mosca is a Game Design lecturer at the University of Turin’s Department of Humanities. His work integrates theoretical research on games, as seen in “The Social Ontology of Digital Games” (Wiley-IEEE), with practical design studies, such as “What is it like to be a player? The qualia revolution in game studies” (Games & Culture). His approach combines in-depth game theory with practical aspects of game design.

  • Negri Isabella

    Unimore, Association GO! Gioco & Opportunità.

    Isabella Negri, pursuing her PhD at the University of Modena and Reggio Emilia, specializes in Work Development and Innovation. A registered psychologist, she is passionate about games, focusing on educational live-action role-playing game design and facilitation for schools and corporate settings. Previously, she researched digital game design in the Pistoia mountains at the University of Florence. Negri is the Vice President of GO! Gioco e Opportunità, a member of Play Res, and has been with the Game Science Research Center since 2019. Her research encompasses work-university transition, organizational well-being, and educational innovation.

  • Nesti Romina

    GAME Science Research Center

    Romina Nesti, pedagogista, formatrice e coordinatrice pedagogica, è dottore di ricerca in “Metodologie della ricerca pedagogica. Teoria e storia”. È stata ricercatrice all’Università di Firenze dove ha insegnato Metodologie del gioco e dell’animazione, Tecnologie dell’educazione e Pedagogia speciale. Collabora con enti pubblici e privati come l’Università degli studi Carlo Bo di Urbino.


  • Rivi Arianna

    BASE Social Enterprise, F.R.O.G. APS GAME Science Research Center

    Arianna Rivi, a pedagogue and independent professional, is also a partner at BASE Social Enterprise. She collaborates with F.R.O.G.APS and LudoLabo Cooperative, aiding in organizing school workshops during the Play – Festival del Gioco. Her work focuses on design and training in areas like adolescence, school dropout, social withdrawal, motivation for study, learning processes, parenting support, and playful education. A member of the Game Science Research Center, she deeply values gaming as a means for developing cross-disciplinary skills and as a communication tool in various fields.


  • Salvador Mauro

    Event Horizon School

    Mauro Salvador focuses on the impact of games in modern society and the phenomenon of media ludification. He lectures on game design at Event Horizon School and teaches Digital Storytelling at the University of Bologna. His work also includes collaboration in video game development with Trinity Team and the creation of playful experiences with the Dotventi collective.

  • Sedda Francesco Rugerfred

    Game Designer e Developer per CMON

    Francesco Rugerfred Sedda, with a Master’s in Game Design & Theory from Copenhagen, has served as a teaching assistant in game design. He has contributed to educational game design at Copenhagen Game Lab and Character. Currently, he works as a game designer and developer for CMON and has been a judge for the 200 Word RPG Challenge 2018 and the Italian Game Chef for three consecutive years.

  • Sidoti Beniamino

    Writer and Journalist

  • Spotorno Rosalba

    GRPItalia A.P.S.

    Rosalba Spotorno is a passionate board and role-playing gamer. However, since 2002, she has shifted her focus to teaching mathematics in schools, using a playful approach. She employs board games and simulations to develop life skills and explore environmental sustainability topics in her teaching. Additionally, she has conducted seminars and webinars to promote the use of playful teaching methods among educators and teachers

  • Uberti Giorgio

    PopHistory Association

    Born in 1986, my gaming journey began with Commodore 64 cassettes and DOS floppies. Adolescence saw me immersed in Magic, D&D (both tabletop and LARP), and adventuring in Ultima Online’s Sosaria. Surprisingly, I’ve rarely been labeled a nerd. In 2015, I deepened my passion for historical board games, starting with Twilight Struggle during my master’s in Public History at the University of Modena.

  • Vaccarella Letizia

    GAME Science Research Center

    Letizia Vaccarella is a research fellow at DISPOC, specializing in visual design and accessible communication. She collaborates on co-design projects with marginalized communities. As an activist and transfeminist, she is involved with Arcigay as a player and trainer. She also serves on the equity committee of GSRC (Game Science Research Center) and contributes to projects like Pink* and In/Visibil3, aiming to make positive changes in the world through her work.

  • Vaccarella Letizia

    University of ROma Tre & ToPlay

    Marco Viola, born in 1988, is a researcher and philosophy lecturer at the University of Rome Tre. He specializes in cognitive sciences and their methods, as well as the perception of faces and emotions. A dedicated gamer, he collaborates with the gaming event ToPlay, where he has been responsible for cultural events since 2020.


The evaluation criteria include the project’s originality, the characteristics of the game or games involved, as well as the effectiveness in achieving Social Change objectives and the methodology used for its evaluation. Finalist projects will be requested to provide additional materials, such as photographs or videos, further descriptions, rules, and a copy of the game for the Jury to test.

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